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 Forza 5 - Bathurst!

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+17
Mulchy
Koolaid
Ace Doriftar
Mark Rafa P
bukkaz
Ialyrn
Obelisk
lBrawnyemperoRl
jusputitonmytab
WagoDan
King914
SaintedPlacebo4
StrawberryGL
CRA Erebus
KraZe
betadood
MiNd
21 posters
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Ace Doriftar
Wakaba
Ace Doriftar


Posts : 44
Join date : 2013-10-26
Age : 30
Location : United States

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:17 pm

No, I meant old Holdens and the old Falcon.
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StrawberryGL
Touge Veteran
StrawberryGL


Posts : 1340
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Age : 28
Location : Texas

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:22 pm

I can understand their thought process, but like I said before Forza has nothing to offer me anymore. Maybe somewhere down the line they'll release a Forza with all these updated graphics that includes my favorite cars and tracks, and maybe something more than we had from Forza 4 like weather and night racing. At this point they're basically telling me, "Look, we need to have this out as a launch title for the One, so could you just pick it up and buy some day one Ferarri DLC while we try to transfer everything from the game you've been playing for 2 years."
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KraZe
King of Eurobeat
KraZe


Posts : 5218
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Age : 29
Location : San Juan, PR

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:27 pm

Forza had nothing to offer me since they announced my Fanatec wheel wouldn't work on the XB1. To be honest, I'm sorta relieved I have more reasons to not buy FM5 now... Sorry guys.

On the bright side we will still be touge racing on FM4 and hopefully maybe GT6 too.
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:28 pm

Car List incoming:

Spoiler:

No 1st or 2nd gen RX-7, no 240z. I didn't think I could get more disappointed.
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KraZe
King of Eurobeat
KraZe


Posts : 5218
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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:40 pm

No Mazdaspeed RX-8, no Gen 2 MX-5, no JDM DC2, no EG6, no Altezza, no AW11, no MR-S, no S13, no S14, not even the R34!!??  They even took out the Acura NSXs...

The only "tuner" cars that were added were the Subaru BRZ and S2000 CR

Spoiler:


Last edited by KraZe on Wed Nov 06, 2013 7:12 pm; edited 4 times in total
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StrawberryGL
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StrawberryGL


Posts : 1340
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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 6:56 pm

I guess we can only hope that the next Forza will include all the content from Forza 4 with the updated models and physics. Polyphony and T10 are definitely taking completely opposite paths in the quality > quantity department.
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KraZe
King of Eurobeat
KraZe


Posts : 5218
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Location : San Juan, PR

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 7:07 pm

The lack of quality in GT5 made me mad but I don't even car anymore as long as FM4 exists.
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betadood
Touge Enthusiast
betadood


Posts : 652
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Age : 27
Location : Texas

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 7:13 pm

See you all Dec 6th lol.
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Ace Doriftar
Wakaba
Ace Doriftar


Posts : 44
Join date : 2013-10-26
Age : 30
Location : United States

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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 7:27 pm

FUCK NO PANTERA!!!
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KraZe
King of Eurobeat
KraZe


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 7:33 pm

betadood wrote:
See you all Dec 6th lol.
Forza 5 - Bathurst! - Page 3 1356853487105

I'm glad that I'll be able to play with you guys again. ^_^
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Koolaid
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Koolaid


Posts : 1721
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Age : 33
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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 7:56 pm

smh.
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Mulchy
Mountain Pass Master
Mulchy


Posts : 893
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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:22 pm

I doubt that's the entire list, considering there are well over 400 cars in FM4 there should be the equivalent, if not more in FM5
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:23 pm

It's the full list, not counting the 60 paid DLC cars that will be released over time. I think it's awesome that they included Lauda and Hunt's famous race cars at least.

http://www.forzamotorsport.net/en-US/news/FM5_Forza_Showroom_final
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Mulchy
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Mulchy


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:30 pm

That was unexpected and very disappointing...
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:35 pm

It's like the nail in the coffin, how can we be Touge Union on FM5 without any touge? We can't even drive Nurburgring and pretend we're on a touge anymore.
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Mulchy
Mountain Pass Master
Mulchy


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:35 pm

Is Fujimi not in FM5?
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:38 pm

KraZe wrote:
NECESSARY DOUBLE POST:

Apparently this is the Official track list... prepare for butthurt
Spoiler:

Spoiler:
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Mulchy
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Mulchy


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:40 pm

Unless that's an official source I don't quite believe it. T10 has only confirmed 7 tracks so far, but I guess we'll have to wait and see.
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 8:46 pm

Mulchy wrote:
Unless that's an official source I don't quite believe it. T10 has only confirmed 7 tracks so far, but I guess we'll have to wait and see.
http://www.eurogamer.net/articles/2013-11-06-why-forza-motorsport-5-has-less-cars-and-tracks-than-forza-4

Look on the left
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Mulchy
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Mulchy


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 9:03 pm

Sad Evil or Very Mad I dont know whether to pissed off or sad... lol
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KraZe
King of Eurobeat
KraZe


Posts : 5218
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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 9:19 pm

You know why they call it the Xbox 360?  Because you turn 180 degrees, look at the Xbox One, then turn 180 degrees again and go back to playing FM4.


Last edited by KraZe on Wed Nov 06, 2013 9:31 pm; edited 1 time in total
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Mulchy
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Mulchy


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeWed Nov 06, 2013 9:22 pm

LOL
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Koolaid
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Koolaid


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeThu Nov 07, 2013 12:55 am

So they got rid of Fujimi Kaido because their fictional track had "imperfections."
Maybe they just don't like the Japanese anymore, they don't even have circuits there anymore.
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KraZe
King of Eurobeat
KraZe


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeThu Nov 07, 2013 1:29 am

It's not that they got "rid" of them but more like they didn't prioritize getting them "back in" since all the tracks had to be redone and not just updated or smoothed out like before.  I gotta say though, Nurburgring should have been #1 on their list and they skipped it completely, I can already see a $10-$20 DLC for it in the future. Rolling Eyes

FM5 might have twice the quality but to me it's only half the game compared to FM4.  Only a stepforward technologically with the XB1, but two steps backwards everywhere else.  We'll see what Gran Turismo 6 has in store.  If it's only an improved version of GT5, that might be enough for me.
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StrawberryGL
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StrawberryGL


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PostSubject: Re: Forza 5 - Bathurst!   Forza 5 - Bathurst! - Page 3 Icon_minitimeThu Nov 07, 2013 1:34 am

It's probably because they insisted on a day one release date to coincide with the One. Combined with the massive undertaking of completely reconstructing every car from the ground up, they had to cut all the content that's not high on their list of priorities. As for the tracks they probably didn't want to re-scan any of the circuits in Japan because it would cost too much time and money, same for rebuilding niche tracks like Fujimi Kaido which until the last year, was pretty much reserved for drift lobbies.


Last edited by StrawberryGL on Thu Nov 07, 2013 1:53 am; edited 1 time in total
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