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 Forza Horizon 3 Touge Team, Top 10 list idea.

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snow raider 12
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PostSubject: Forza Horizon 3 Touge Team, Top 10 list idea.   Mon Dec 12, 2016 12:23 pm

So someone found me on xbox via my videos and had the idea of having a Forza Horzion 3 top 10 list of the touge teams each racing at the end of the week if there is a race called out on them, the best way to describe it is its like the top 10 list from the show Street Outlaws.

im just posting about this here to see if anyone likes the idea and wouldn't mind joining in

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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Tue Dec 13, 2016 5:45 pm

snow raider 12 wrote:
So someone found me on xbox via my videos and had the idea of having a Forza Horzion 3 top 10 list of the touge teams each racing at the end of the week if there is a race called out on them, the best way to describe it is its like the top 10 list from the show Street Outlaws.

im just posting about this here to see if anyone likes the idea and wouldn't mind joining in

The problem is there aren't any Touge places in horizon 3.........

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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Fri Dec 23, 2016 1:07 pm

MiNd wrote:
snow raider 12 wrote:
So someone found me on xbox via my videos and had the idea of having a Forza Horzion 3 top 10 list of the touge teams each racing at the end of the week if there is a race called out on them, the best way to describe it is its like the top 10 list from the show Street Outlaws.

im just posting about this here to see if anyone likes the idea and wouldn't mind joining in

The problem is there aren't any Touge places in horizon 3.........

It won't be a Top 10 list. It will have an infinite amount of entries, so if you want to participate and there is at that time 15 teams, you will become the 16th team. I will be posting about it and get an official ID:FS post about it up, however here's the Google Doc for the time being: https://docs.google.com/document/d/16R-IF94BgOmYXR9-MFNi_cp8nvcW8uQgx13iAkQ9DDw/edit?usp=sharing

Also, there is definitely sections for touge on FH3. It's no Fujimi, don't get me wrong, but touge is definitely doable on this game.
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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Fri Dec 23, 2016 4:55 pm

Will is BASED wrote:


Also, there is definitely sections for touge on FH3. It's no Fujimi, don't get me wrong, but touge is definitely doable on this game.

Can you show what sections you are talking about. The only really windy roads are dirt and nothing comes close to touge.

Yes, there are routes that you can incorporate some corners here or there, but they are connected by long straights. Now I'm not trying to be negative but something I keep seeing is the misrepresentation of Touge.

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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Fri Dec 23, 2016 5:22 pm

If you have the game I can show you a few. They're not long and like you said there are a lot of straights so you have to connect each bit up with a couple of straights, and it's not really full on mountains either. It's still touge by the book though.
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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Fri Dec 23, 2016 5:56 pm

Will is BASED wrote:
If you have the game I can show you a few. They're not long and like you said there are a lot of straights so you have to connect each bit up with a couple of straights, and it's not really full on mountains either. It's still touge by the book though.

It isn't though...

I do have the game, Feel free to add me at "MiNd DB"

I would agree that certain sections can be "Touge-like" however, there is not actual Touge in this game.

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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Sat Dec 24, 2016 10:28 am

MiNd wrote:
Will is BASED wrote:
If you have the game I can show you a few. They're not long and like you said there are a lot of straights so you have to connect each bit up with a couple of straights, and it's not really full on mountains either. It's still touge by the book though.

It isn't though...

I do have the game, Feel free to add me at "MiNd DB"

I would agree that certain sections can be "Touge-like" however, there is not actual Touge in this game.

What is touge in your definition then?
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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Sat Dec 24, 2016 9:14 pm

Will is BASED wrote:


What is touge in your definition then?

This is the actual definition.

Tōge (峠 ?, also spelt touge) is a Japanese word literally meaning "pass". It refers to a mountain pass or any of the narrow, winding roads that can be found in and around the mountains of Japan.

In the Forza World. Fujimi Kaido is a mountain pass, a textbook definition of "touge"

The Nurburgring can also be considered (for the most part) Touge because much of the track is winding corners. Even though there are many winding sections, a good amount or alot higher speed sections than Fujimi.

Forza Horizon 1 - Red Rock Canyon
It is technically a mountain pass but has many non-touge characteristics also. It is much wider and not as tight corners as a typical japanese mountain pass and therefore much higher speed. You can call this touge even though it may not be an ideal example.

Forza Horizon 3 - Not many of the roads are that narrow or even winding that much. There are certain areas that have some decent corners and winding roads but they only can be linked together with many straights sections of roads. Can these linked sections be a fun race track...sure they can. (Many race tracks can be described as this. challanging corners connect by a bunch of straights). Can this (and most actual race tracks) be described as a touge? Nope.

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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Mon Dec 26, 2016 2:09 pm

Yeah, they can. Touge, like you said, is a direct translation of pass in Japanese. Touge is the word to describe the Japanese mountain 'passes', like you also said. If a stage in FH3 is created and resembles a pass then that would fall under that definition surely.

Or if we go by your definition 100%, touge is any road, section, circuit etc. with 'winding' sections (plus with inclines but you didn't state that), which in that case, FH3 does meet those requirements. As you admitted, there are winding sections in the game, and these make up a point to point pass, so this would also fall into that definition.

But I purposely missed out the part where you said they are joined up with straights, which I counter with the argument that Japanese passes had straights too. You can do a comparison to Fujimi too, which had straights, albeit not the perfect example because they weren't in as great length as FH3 of course, however the Nordschleife does and you said yourself that the nurb can be considered touge.

Also, you forgot that sections similar both in race theory and geographically can be considered touge too, as described in the Wikipedia article you took your definition from, which really is the only official definition of touge, and even then, that is just using online research repeated many times (which is really all we have to work with, plus our common sense).

And the most important part is the fact that it takes place on streets. Nurb doesn't, but FH3 does, and FH3 and Japanese touge both have something in common, which is track imperfections. There is traffic (lots of traffic in FH3's case haha), bumps, dirt, brushes you can't see past, off cambered corners etc. Things you wouldn't see mainly on a flat circuit. These imperfections make a lot of difference, because you are tuning your car like you would for touge, with suspension that can't be too stiff in fear of bottoming out, or change in line as to just using the standard racing line, which is where touge racing majorly differs from circuit racing.

All in all, I don't mean to dispute the definition, because there is no definition in the English/Oxford dictionary of touge. There is only one in the Japanese dictionary, which translates to 'pass', and that really can apply to any pass if you are referring to something in Japanese. Therefore it's a matter of opinion. I respect your opinion on this however I have higher hopes for FH3 and I believe that a lot of the sections are touge, obviously not being the best, but it's what we have to work with on this game. It's still in theory touge though, at least in my opinion and the opinion of the other teams doing ID:FS
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PostSubject: Re: Forza Horizon 3 Touge Team, Top 10 list idea.   Mon Dec 26, 2016 8:41 pm

Will is BASED wrote:
Yeah, they can. Touge, like you said, is a direct translation of pass in Japanese. Touge is the word to describe the Japanese mountain 'passes', like you also said. If a stage in FH3 is created and resembles a pass then that would fall under that definition surely.

Or if we go by your definition 100%, touge is any road, section, circuit etc. with 'winding' sections (plus with inclines but you didn't state that), which in that case, FH3 does meet those requirements. As you admitted, there are winding sections in the game, and these make up a point to point pass, so this would also fall into that definition.

But I purposely missed out the part where you said they are joined up with straights, which I counter with the argument that Japanese passes had straights too. You can do a comparison to Fujimi too, which had straights, albeit not the perfect example because they weren't in as great length as FH3 of course, however the Nordschleife does and you said yourself that the nurb can be considered touge.

Also, you forgot that sections similar both in race theory and geographically can be considered touge too, as described in the Wikipedia article you took your definition from, which really is the only official definition of touge, and even then, that is just using online research repeated many times (which is really all we have to work with, plus our common sense).

And the most important part is the fact that it takes place on streets. Nurb doesn't, but FH3 does, and FH3 and Japanese touge both have something in common, which is track imperfections. There is traffic (lots of traffic in FH3's case haha), bumps, dirt, brushes you can't see past, off cambered corners etc. Things you wouldn't see mainly on a flat circuit. These imperfections make a lot of difference, because you are tuning your car like you would for touge, with suspension that can't be too stiff in fear of bottoming out, or change in line as to just using the standard racing line, which is where touge racing majorly differs from circuit racing.

All in all, I don't mean to dispute the definition, because there is no definition in the English/Oxford dictionary of touge. There is only one in the Japanese dictionary, which translates to 'pass', and that really can apply to any pass if you are referring to something in Japanese. Therefore it's a matter of opinion. I respect your opinion on this however I have higher hopes for FH3 and I believe that a lot of the sections are touge, obviously not being the best, but it's what we have to work with on this game. It's still in theory touge though, at least in my opinion and the opinion of the other teams doing ID:FS

You misread a bit and jumping to a conclusion. I didn't say Nurb was a hands down "Touge" nor did I say any circuit is. Nurburg IS a circuit, and is Touge-like. I specifically said this is different then a normal circuit as say...Silverstone, which isn't a touge.

Basically I put it in very simple terms.

Fujimi = 100% Touge - The ideal definition of a touge.
Nurburg = 60% Touge - Would call this touge-ish because it has many long and straight sections but also does have some tighter windy sections. Some sections of this resemble Touge, others don't.
Forza Horizon 3 - 10% Touge - It may have some winding sections that can be considered "touge" but this is separated by tons of straights and not touge like sections. Way more straights than Nurburg. I said sections of FH3 compared to a circuit, which are also not touge.


Listen, I get it. Some of the sections are the best touge sections in the game where there really isn't any. But at a certain point, you can't call that a "touge" by definition. My car , Subaru Legacy, probably is 10% similar in parts to a WRC Subie...but that doesn't mean its a WRC car. I'm not trying to discourage any racing here, just protecting the name of the sport that is slowly fading away in terms of forza.

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