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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Fri Sep 04, 2015 3:14 am

koolaid will be happy with replays in FM6, as all the camera options from fm4 are back. Just checked out the rivals lb in the FM6 demo.

Also, a quick little replay of the Ford GT around Rio in the FM6 demo.

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KraZe
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PostSubject: Re: Forza Motorsport 6   Fri Sep 04, 2015 1:56 pm

LOL @ those track limits. Some of those curbs look like they were designed to be cut across haha

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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Fri Sep 04, 2015 2:21 pm

KraZe wrote:
LOL @ those track limits.  Some of those curbs look like they were designed to be cut across haha

Well it is a street course, actually quite fun to drive on. It is a fast track though, definitely power focused.

Also, the tv trailer for FM6 is pretty good.



I have also been practicing in FM5 getting ready for the full game, been neglecting forza this past year.



Once I have the full game I will have to put up a lap in the rain on the ring, and one at night also.

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PostSubject: Re: Forza Motorsport 6   Mon Sep 07, 2015 4:01 pm

Ialyrn wrote:
KraZe wrote:
LOL @ those track limits.  Some of those curbs look like they were designed to be cut across haha
Once I have the full game I will have to put up a lap in the rain on the ring, and one at night also.
Why not both at the same time?

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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Mon Sep 07, 2015 4:23 pm

Obelisk wrote:
Ialyrn wrote:
KraZe wrote:
LOL @ those track limits.  Some of those curbs look like they were designed to be cut across haha
Once I have the full game I will have to put up a lap in the rain on the ring, and one at night also.
Why not both at the same time?

They dont have it set up so that you can race at night and in the rain, you can either race at night or in the rain. And it is not on all tracks as far as I know.

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bukkaz
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PostSubject: Re: Forza Motorsport 6   Mon Sep 07, 2015 5:01 pm

Will defiantly be throwing down a time in the rain and in the dark on the ring
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KraZe
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PostSubject: Re: Forza Motorsport 6   Mon Sep 07, 2015 10:42 pm

Yeah it seems that FM6's weather system isn't dynamic like GT5/6's but at least it looks like it's much more realistic.  Honestly I prefer it that way. However it's a shame they couldn't simulate day-night cycles, one of the few things PD actually got right.

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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Tue Sep 08, 2015 5:23 am

I think for the moment T10 are just testing the waters, as well as making sure they can keep there 60fps target for the main gameplay. Which is a far better than it dropping to 30fps like Pcars does on the X1 and PS4.

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lBrawnyemperoRl
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PostSubject: Re: Forza Motorsport 6   Tue Sep 08, 2015 12:19 pm

Already makes me curious what the have in store for Motorsport 7
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PostSubject: Re: Forza Motorsport 6   Tue Sep 08, 2015 4:20 pm

^a Fujimi Kaido ver2.0 with 6 stages hopefully.

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PostSubject: Re: Forza Motorsport 6   Wed Sep 09, 2015 3:44 pm

This
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PostSubject: Re: Forza Motorsport 6   Wed Sep 09, 2015 10:37 pm

KraZe wrote:
^a Fujimi Kaido ver2.0 with 6 stages hopefully.
Or a special, ultra hard road where they combine every single touge pass into one long, complex point to point.

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PostSubject: Re: Forza Motorsport 6   Thu Sep 10, 2015 6:56 pm

Just been on the demo and omg I wasn't expecting the physics to be soooo different
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PostSubject: Re: Forza Motorsport 6   Thu Sep 10, 2015 8:23 pm

bukkaz wrote:
Just been on the demo and omg I wasn't expecting the physics to be soooo different

Ive been playing the full game since 6pm, and I have come to the conclusion that FM6 is FM4 without Fujimi included.

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Koolaid
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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 2:00 am

Well thats good and bad :/

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 7:10 am

Well forza 4 is my favourite one but with the night and wet races it's epic! Would be perfect with fujimi in it
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KraZe
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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 7:28 am

I heard that FM6 doesn't have public custom lobbies (like FM3) is this true?

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 12:31 pm

They do Kraze :-)

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 3:30 pm

Well, no fujimi once again..what are we gonna do for the next whatever many years?

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 3:34 pm

Rumor has it that they will be adding a Porsche pack, as well as Fujimi in 2016. But that's just a rumor so... We can be hopeful.

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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 4:28 pm

"Rumor has it that they will be adding a Porsche pack"

Not a rumor, Porsche will be added to FM6 via DLC.

T10 wrote:
We're excited to share that we are working together with Porsche and EA to deliver the Porsche experience to Forza Motorsport 6 players in 2016

http://www.forzamotorsport.net/en-us/news/fh2_porsche_expansion_pack

"as well as Fujimi in 2016"

Will be good if they do add Fujimi back.

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 6:08 pm

I think we'll need to just run the Nordschleife at night as a replacement. Fujimi might never come back (2 games in a row is actually surprising), it's probably because they focused on laser-scanned tracks.

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 6:19 pm

KraZe wrote:
I think we'll need to just run the Nordschleife at night as a replacement.  Fujimi might never come back (2 games in a row is actually surprising), it's probably because they focused on laser-scanned tracks.
That said, I do welcome the inclusion of Lime Rock. Would be awesome if they added Rattlesnake Raceway.
(three guesses as to why I'm mentioning this track)

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PostSubject: Re: Forza Motorsport 6   Fri Sep 11, 2015 7:18 pm

1) No
2) i
3) dea

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Ialyrn
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PostSubject: Re: Forza Motorsport 6   Sat Sep 12, 2015 4:10 am

KraZe wrote:
I think we'll need to just run the Nordschleife at night as a replacement.  Fujimi might never come back (2 games in a row is actually surprising), it's probably because they focused on laser-scanned tracks.

The new rio track, although short in comparison to Fujimi NDH/ODH, could make for a suitable small touge run.

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