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 Forza Horizon 2

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V19Triumph68V
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 3:23 pm

Well, they showed the R34, the FR-S/BR-Z/GT-86 (God knows which one, i'm assuming the FR-S even though they have rights to the BR-Z as well), the WRX and EVO, so at least there's a little taste of JDM so far. If they excluded the essentials though (FD, Mk4 Supra, AE86, S Chassis, etc) i'm going to be sorely disappointed.
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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 3:36 pm

there is an S15 in the trailer so at least the S-chassis is in there.

about the ae86? its like a forza dinosaur its been in EVERY Forza ever released i doubt theyll cut it out. i actually doubt theyll cut any of those classics i mean looks at how they got eaten for takin the old civics and FC etc out of Forza 5.

there should be some information on the car list soon i think
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 4:10 pm

Did FH1 even have an FC? I didn't think it did. There was a very distinctive lack of JDM cars in the first FH so hopefully they realize that some of us are more inclined to rip around open roads in built up tuners than bomb through highways in multi-million dollar supercars. If they basically take MOST of the JDM cars with a legitimate motorsports pedigree that are already in every other forza (Except FH1 and FM5) and throw them in, that'd be swell.
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 4:32 pm

They said 200+ cars just like Horizon 1....but it seemed they were restricted by the 360 limitations. So really they have no excuse now.

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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 5:54 pm

Honestly Turn 10 has played the "console limitations" card too many times for me to believe them. They said that there wouldn't be night/weather racing because the 360 isn't powerful enough and now that they have a powerful console they said it would be too hard to implement. I think if they want to do something they'll find a way, they're a really competent studio.

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Mulchy
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 7:21 pm

Regardless this game is going to be good, you guys need to let the old T10 stuff go...

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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 7:53 pm

We're just talking, i'm not bashing them or anything.

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Mulchy
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 8:24 pm

Not saying your bashing, it's just that lately any talk regarded toward T10 seems to be put in a disappointing manner.

I think they've done a great job with FM5 and hopefully an even better job with FH2.  Very Happy 

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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 9:09 pm

I mean, as far as Touge goes, doesn't seem a good game, but in general, I am definitely going to get it. Heck even though Horizon 1 had its faults and even though had mountains, weren't very touge-ish at all, I still enjoyed the game for the free roam which we never have had in Forza.

So I look forza to Horizon 2!

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KraZe
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PostSubject: Re: Forza Horizon 2   Thu Jun 12, 2014 11:43 pm

Mulchy wrote:
Regardless this game is going to be good.

We don't know that yet.  Just saying we thought Horizon 1 would be amazing too.
Personally I'm not interested in this game since it's obvious it's going to be an arcade racer and I don't enjoy playing those anymore (with the exception of Mario Kart 8 lol) something about cutting every corner and smashing through fences doesn't seem appealing to me since I enjoy sim racers the most. Also the fact the the developer for the 360 version is NOT Playground Games that means that the XB1 version might be extremely superior and multiplayer on the 360 can be lacking.

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PostSubject: Re: Forza Horizon 2   Fri Jun 13, 2014 5:58 am

Just so you all know, Sumo digital has been in the game dev business for around 12 years. They have worked on racing games, first and 3rd person shooters, platformers, and sports games. They worked alongside Codemasters as well, Sumo helped with the development of the Toca race driver series on the PSP. They also have a staff made up with over 170 people, so they are not exactly a small dev studio either.

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Mulchy
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 10:27 am

It's safe to assume the X1 version will be better than the 360 version Kraze, but I was speaking for myself because I did like Horizon 1 as well.

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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 10:59 am

Actually i was just playing it a minute ago xD
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Mulchy
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 11:14 am


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Mulchy
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 11:21 am



Tuning confirmed at 4:25 Very Happy

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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 1:10 pm

Didnt i post those before??
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 1:43 pm

Mulchy literally didn't read through the thread beforehand lmao

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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 3:25 pm

I don't know how to read bruh

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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 3:31 pm

Youre excused then youre excused xD

I was just as excited about having it confirmed as you tho Smile)
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 3:52 pm

I'm glad they're more concerned with the driver-feel in this game. Very Happy

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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Sun Jun 15, 2014 6:08 pm

Cant wait to get me an evo and tune it for offroading Wink
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PostSubject: Re: Forza Horizon 2   Mon Jun 16, 2014 8:52 am

I just realized something.

If FH2 gets multiple mountain passes when it debuts, the touge teams here could end up battling for territory.

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lBrawnyemperoRl
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PostSubject: Re: Forza Horizon 2   Mon Jun 16, 2014 11:30 am

Theres no information on the mountain roads yet i doubt theres going to be that many roads that a narrow and twisty enough for real touge
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PostSubject: Re: Forza Horizon 2   Mon Jun 16, 2014 11:30 am

Well, where exactly is FH2 set?

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PostSubject: Re: Forza Horizon 2   Mon Jun 16, 2014 11:34 am

Italy, south france and the foothills of the alps
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